﻿using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;

/// <summary>
/// 通用逻辑分部类
/// </summary>
public partial class GpuHudDataAccessor
{
    #region 所有Accessor进行数据变更的地方

    //这个Position 只是初始化时的Position,不允许更改
    public Vector3 Position
    {
        get => m_Position;
        set
        {
            //hud脏池
            m_Position = value;
            m_currentTextPos = value;
        }
    }


    //HUD config
    private float3 m_Position;

    #endregion
}
